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OpenAI News

New tools for building agents

Today, we’re releasing the first set of building blocks that will help developers and enterprises build useful and reliable agents. We view agents as systems that independently accomplish tasks on behalf of users. Over the past year, we’ve introduced new...

Models Agents

Models Agents

OpenAI News

Practices for Governing Agentic AI Systems

Agentic AI systems—AI systems that can pursue complex goals with limited direct supervision—are likely to be broadly useful if we can integrate them responsibly into our society. While such systems have substantial potential to help people more efficiently...

Agents Policy

Agents Policy

OpenAI News

Learning to play Minecraft with Video PreTraining

We trained a neural network to play Minecraft by Video PreTraining (VPT) on a massive unlabeled video dataset of human Minecraft play, while using only a small amount of labeled contractor data. With fine-tuning, our model can learn to craft diamond tools,...

Agents

Agents

OpenAI News

Safety Gym

We’re releasing Safety Gym, a suite of environments and tools for measuring progress towards reinforcement learning agents that respect safety constraints while training.

Agents Infrastructure

Agents Infrastructure

OpenAI News

Neural MMO: A massively multiagent game environment

We’re releasing a Neural MMO, a massively multiagent game environment for reinforcement learning agents. Our platform supports a large, variable number of agents within a persistent and open-ended task. The inclusion of many agents and species leads to...

Agents

Agents

OpenAI News

Reinforcement learning with prediction-based rewards

We’ve developed Random Network Distillation (RND), a prediction-based method for encouraging reinforcement learning agents to explore their environments through curiosity, which for the first time exceeds average human performance on Montezuma’s Revenge.

Agents

Agents