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OpenAI News

Introducing Activation Atlases

We’ve created activation atlases (in collaboration with Google researchers), a new technique for visualizing what interactions between neurons can represent. As AI systems are deployed in increasingly sensitive contexts, having a better understanding of...

Google

OpenAI News

Neural MMO: A massively multiagent game environment

We’re releasing a Neural MMO, a massively multiagent game environment for reinforcement learning agents. Our platform supports a large, variable number of agents within a persistent and open-ended task. The inclusion of many agents and species leads to...

Agents

Agents

OpenAI News

AI safety needs social scientists

We’ve written a paper arguing that long-term AI safety research needs social scientists to ensure AI alignment algorithms succeed when actual humans are involved. Properly aligning advanced AI systems with human values requires resolving many uncertainties...

Models Policy

OpenAI Models Policy

OpenAI News

Computational limitations in robust classification and win-win results

We continue the study of statistical/computational tradeoffs in learning robust classifiers, following the recent work of Bubeck, Lee, Price and Razenshteyn who showed examples of classification tasks where (a) an efficient robust classifier exists, in the...

OpenAI News

How AI training scales

We’ve discovered that the gradient noise scale, a simple statistical metric, predicts the parallelizability of neural network training on a wide range of tasks. Since complex tasks tend to have noisier gradients, increasingly large batch sizes are likely to...

Infrastructure

Infrastructure

OpenAI News

Spinning Up in Deep RL

We’re releasing Spinning Up in Deep RL, an educational resource designed to let anyone learn to become a skilled practitioner in deep reinforcement learning. Spinning Up consists of crystal-clear examples of RL code, educational exercises, documentation,...

OpenAI News

Learning concepts with energy functions

We’ve developed an energy-based model that can quickly learn to identify and generate instances of concepts, such as near, above, between, closest, and furthest, expressed as sets of 2d points. Our model learns these concepts after only five demonstrations....