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OpenAI News

OpenAI Fellows Fall 2018

We’re now accepting applications for the next cohort of OpenAI Fellows, a program which offers a compensated 6-month apprenticeship in AI research at OpenAI.

Topics: Models

Entities: OpenAIModels

OpenAI News

Gym Retro

We’re releasing the full version of Gym Retro, a platform for reinforcement learning research on games. This brings our publicly-released game count from around 70 Atari games and 30 Sega games to over 1,000 games across a variety of backing emulators....

OpenAI News

AI and compute

We’re releasing an analysis showing that since 2012, the amount of compute used in the largest AI training runs has been increasing exponentially with a 3.4-month doubling time (by comparison, Moore’s Law had a 2-year doubling period)[^footnote-correction]....

Topics: Infrastructure

Entities: Infrastructure

OpenAI News

AI safety via debate

We’re proposing an AI safety technique which trains agents to debate topics with one another, using a human to judge who wins.

Topics: AgentsPolicy

Entities: AgentsPolicy

OpenAI News

Evolved Policy Gradients

We’re releasing an experimental metalearning approach called Evolved Policy Gradients, a method that evolves the loss function of learning agents, which can enable fast training on novel tasks. Agents trained with EPG can succeed at basic tasks at test time...

Topics: AgentsPolicyInfrastructure

Entities: AgentsPolicyInfrastructure

OpenAI News

Gotta Learn Fast: A new benchmark for generalization in RL

In this report, we present a new reinforcement learning (RL) benchmark based on the Sonic the Hedgehog™ video game franchise. This benchmark is intended to measure the performance of transfer learning and few-shot learning algorithms in the RL domain. We...

OpenAI News

Retro Contest

We’re launching a transfer learning contest that measures a reinforcement learning algorithm’s ability to generalize from previous experience.

OpenAI News

Improving GANs using optimal transport

We present Optimal Transport GAN (OT-GAN), a variant of generative adversarial nets minimizing a new metric measuring the distance between the generator distribution and the data distribution. This metric, which we call mini-batch energy distance, combines...

OpenAI News

On first-order meta-learning algorithms

This paper considers meta-learning problems, where there is a distribution of tasks, and we would like to obtain an agent that performs well (i.e., learns quickly) when presented with a previously unseen task sampled from this distribution. We analyze a...

Topics: Infrastructure

Entities: Infrastructure

OpenAI News

Reptile: A scalable meta-learning algorithm

We’ve developed a simple meta-learning algorithm called Reptile which works by repeatedly sampling a task, performing stochastic gradient descent on it, and updating the initial parameters towards the final parameters learned on that task. Reptile is the...