[2604.08645] 3D-VCD: Hallucination Mitigation in 3D-LLM Embodied Agents through Visual Contrastive Decoding

[2604.08645] 3D-VCD: Hallucination Mitigation in 3D-LLM Embodied Agents through Visual Contrastive Decoding

arXiv - AI 3 min read

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Abstract page for arXiv paper 2604.08645: 3D-VCD: Hallucination Mitigation in 3D-LLM Embodied Agents through Visual Contrastive Decoding

Computer Science > Computer Vision and Pattern Recognition arXiv:2604.08645 (cs) [Submitted on 9 Apr 2026] Title:3D-VCD: Hallucination Mitigation in 3D-LLM Embodied Agents through Visual Contrastive Decoding Authors:Makanjuola Ogunleye, Eman Abdelrahman, Ismini Lourentzou View a PDF of the paper titled 3D-VCD: Hallucination Mitigation in 3D-LLM Embodied Agents through Visual Contrastive Decoding, by Makanjuola Ogunleye and 1 other authors View PDF HTML (experimental) Abstract:Large multimodal models are increasingly used as the reasoning core of embodied agents operating in 3D environments, yet they remain prone to hallucinations that can produce unsafe and ungrounded decisions. Existing inference-time hallucination mitigation methods largely target 2D vision-language settings and do not transfer to embodied 3D reasoning, where failures arise from object presence, spatial layout, and geometric grounding rather than pixel-level inconsistencies. We introduce 3D-VCD, the first inference-time visual contrastive decoding framework for hallucination mitigation in 3D embodied agents. 3D-VCD constructs a distorted 3D scene graph by applying semantic and geometric perturbations to object-centric representations, such as category substitutions and coordinate or extent corruption. By contrasting predictions under the original and distorted 3D contexts, our method suppresses tokens that are insensitive to grounded scene evidence and are therefore likely driven by language priors. We e...

Originally published on April 13, 2026. Curated by AI News.

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