[2509.11663] ConEQsA: Concurrent and Asynchronous Embodied Questions Scheduling and Answering
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Abstract page for arXiv paper 2509.11663: ConEQsA: Concurrent and Asynchronous Embodied Questions Scheduling and Answering
Computer Science > Robotics arXiv:2509.11663 (cs) [Submitted on 15 Sep 2025 (v1), last revised 3 Mar 2026 (this version, v2)] Title:ConEQsA: Concurrent and Asynchronous Embodied Questions Scheduling and Answering Authors:Haisheng Wang, Dong Liu, Weiming Zhi View a PDF of the paper titled ConEQsA: Concurrent and Asynchronous Embodied Questions Scheduling and Answering, by Haisheng Wang and 2 other authors View PDF HTML (experimental) Abstract:This paper formulates the Embodied Questions Answering (EQsA) problem, introduces a corresponding benchmark, and proposes an agentic system to tackle the problem. Classical Embodied Question Answering (EQA) is typically formulated as answering one single question by actively exploring a 3D environment. Real deployments, however, often demand handling multiple questions that may arrive asynchronously and carry different urgencies. We formalize this setting as Embodied Questions Answering (EQsA) and present ConEQsA, an agentic framework for concurrent, urgency-aware scheduling and answering. ConEQsA leverages shared group memory to reduce redundant exploration, and a priority-planning method to dynamically schedule questions. To evaluate the EQsA setting fairly, we contribute the Concurrent Asynchronous Embodied Questions (CAEQs) benchmark containing 40 indoor scenes and five questions per scene (200 in total), featuring asynchronous follow-up questions and human-annotated urgency labels. We further propose metrics for EQsA performance: ...