[2604.06186] Full State-Space Visualisation of the 8-Puzzle: Feasibility, Design, and Educational Use

[2604.06186] Full State-Space Visualisation of the 8-Puzzle: Feasibility, Design, and Educational Use

arXiv - AI 3 min read

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Abstract page for arXiv paper 2604.06186: Full State-Space Visualisation of the 8-Puzzle: Feasibility, Design, and Educational Use

Computer Science > Human-Computer Interaction arXiv:2604.06186 (cs) [Submitted on 15 Feb 2026] Title:Full State-Space Visualisation of the 8-Puzzle: Feasibility, Design, and Educational Use Authors:Ian Frank, Kanata Kawanishi View a PDF of the paper titled Full State-Space Visualisation of the 8-Puzzle: Feasibility, Design, and Educational Use, by Ian Frank and 1 other authors View PDF HTML (experimental) Abstract:Search algorithms are a foundational topic in artificial intelligence education, yet even simple domains can generate large state spaces that challenge learners' ability to form accurate mental models. This paper presents an interactive learning system that demonstrates the feasibility of visualising the entire reachable state space of the 8-puzzle (181,440 states), while tightly coupling abstract graph structure with concrete puzzle manipulation. Built using Unity and modern GPU-based rendering techniques, the system enables real-time exploration of global structure, step-by-step execution of search algorithms, and direct comparison of how different strategies traverse the same space. We describe the system's design, visualisation layouts, and educational use, reporting findings from an initial classroom deployment and pilot study with students at different levels of university education. Overall, the results indicate that full state-space visualisation is both technically feasible and educationally valuable for supporting conceptual understanding of search beha...

Originally published on April 09, 2026. Curated by AI News.

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