[P] I trained an AI to play Resident Evil 4 Remake using Behavioral Cloning + LSTM
About this article
I recorded gameplay trajectories in RE4's village — running, shooting, reloading, dodging — and used Behavioral Cloning to train a model to imitate my decisions. Added LSTM so the AI could carry memory across time steps, not just react to the current frame. The most interesting result: the AI handled single enemies reasonably well, but struggled with the fight-or-flee decision when multiple enemies were on screen simultaneously. That nuance was hard to imitate without more data. Full video br...
You've been blocked by network security.To continue, log in to your Reddit account or use your developer tokenIf you think you've been blocked by mistake, file a ticket below and we'll look into it.Log in File a ticket