[2603.29761] Tracking vs. Deciding: The Dual-Capability Bottleneck in Searchless Chess Transformers

[2603.29761] Tracking vs. Deciding: The Dual-Capability Bottleneck in Searchless Chess Transformers

arXiv - AI 4 min read

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Abstract page for arXiv paper 2603.29761: Tracking vs. Deciding: The Dual-Capability Bottleneck in Searchless Chess Transformers

Computer Science > Artificial Intelligence arXiv:2603.29761 (cs) [Submitted on 31 Mar 2026] Title:Tracking vs. Deciding: The Dual-Capability Bottleneck in Searchless Chess Transformers Authors:Quanhao Li, Wei Jiang View a PDF of the paper titled Tracking vs. Deciding: The Dual-Capability Bottleneck in Searchless Chess Transformers, by Quanhao Li and Wei Jiang View PDF HTML (experimental) Abstract:A human-like chess engine should mimic the style, errors, and consistency of a strong human player rather than maximize playing strength. We show that training from move sequences alone forces a model to learn two capabilities: state tracking, which reconstructs the board from move history, and decision quality, which selects good moves from that reconstructed state. These impose contradictory data requirements: low-rated games provide the diversity needed for tracking, while high-rated games provide the quality signal for decision learning. Removing low-rated data degrades performance. We formalize this tension as a dual-capability bottleneck, P <= min(T,Q), where overall performance is limited by the weaker capability. Guided by this view, we scale the model from 28M to 120M parameters to improve tracking, then introduce Elo-weighted training to improve decisions while preserving diversity. A 2 x 2 factorial ablation shows that scaling improves tracking, weighting improves decisions, and their combination is superadditive. Linear weighting works best, while overly aggressive wei...

Originally published on April 01, 2026. Curated by AI News.

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