Training an AI to play Resident Evil Requiem using Behavior Cloning + HG-DAgge [P]
About this article
Code of Project: https://github.com/paulo101977/notebooks-rl/tree/main/re_requiem I’ve been working on training an agent to play a segment of Resident Evil Requiem, focusing on a fast-paced, semi-linear escape sequence with enemies and time pressure. Instead of going fully reinforcement learning from scratch, I used a hybrid approach: Behavior Cloning (BC) for initial policy learning from human demonstrations HG-DAgger to iteratively improve performance and reduce compounding errors The envir...
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