[2603.03390] Multi-Agent-Based Simulation of Archaeological Mobility in Uneven Landscapes
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Abstract page for arXiv paper 2603.03390: Multi-Agent-Based Simulation of Archaeological Mobility in Uneven Landscapes
Computer Science > Robotics arXiv:2603.03390 (cs) [Submitted on 3 Mar 2026] Title:Multi-Agent-Based Simulation of Archaeological Mobility in Uneven Landscapes Authors:Chairi Kiourt, Vassilis Evangelidis, Dimitris Grigoropoulos View a PDF of the paper titled Multi-Agent-Based Simulation of Archaeological Mobility in Uneven Landscapes, by Chairi Kiourt and 2 other authors View PDF Abstract:Understanding mobility, movement, and interaction in archaeological landscapes is essential for interpreting past human behavior, transport strategies, and spatial organization, yet such processes are difficult to reconstruct from static archaeological evidence alone. This paper presents a multi-agent-based modeling framework for simulating archaeological mobility in uneven landscapes, integrating realistic terrain reconstruction, heterogeneous agent modeling, and adaptive navigation strategies. The proposed approach combines global path planning with local dynamic adaptation, through reinforcment learning, enabling agents to respond efficiently to dynamic obstacles and interactions without costly global replanning. Real-world digital elevation data are processed into high-fidelity three-dimensional environments, preserving slope and terrain constraints that directly influence agent movement. The framework explicitly models diverse agent types, including human groups and animal-based transport systems, each parameterized by empirically grounded mobility characteristics such as load, slope ...