OpenAI Really Wants Codex to Shut Up About Goblins | WIRED
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“Never talk about goblins, gremlins, raccoons, trolls, ogres, pigeons, or other animals or creatures unless it is absolutely and unambiguously relevant,” reads OpenAI's coding agent instructions.
Save StorySave this storySave StorySave this storyOpenAI has a goblin problem.Instructions designed to guide the behavior of the company’s latest model as it writes code have been revealed to include a line, repeated several times, that specifically forbids it from randomly mentioning an assortment of mythical and real creatures.“Never talk about goblins, gremlins, raccoons, trolls, ogres, pigeons, or other animals or creatures unless it is absolutely and unambiguously relevant to the user’s query,” read instructions in Codex CLI, a command-line tool for using AI to generate code.It is unclear why OpenAI felt compelled to spell this out for Codex—or indeed why its models might want to discuss goblins or pigeons in the first place. The company did not immediately respond to a request for comment.OpenAI’s newest model, GPT-5.5, was released with enhanced coding skills earlier this month. The company is in a fierce race with rivals, especially Anthropic, to deliver cutting-edge AI, and coding has emerged as a killer capability.In response to a post on X that highlighted the lines, however, some users claimed that OpenAI’s models occasionally become obsessed with goblins and other creatures when used to power OpenClaw, a tool that lets AI take control of a computer and apps running on it in order to do useful things for users.“I was wondering why my claw suddenly became a goblin with codex 5.5,” one user wrote on X.“Been using it a lot lately and it actually can't stop speakin...