[P] I open-sourced a synth framework for creating physics-simulated humanoids in Unity with MuJoCo -- train them with on-device RL and interact in VR
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I've been building a system to create physics-based humanoid characters in Unity that can learn through reinforcement learning -- and you can physically interact with them in mixed reality on Quest. Today I'm open-sourcing the three packages that make it up. What it does: synth-core -- Take any Daz Genesis 8 or Mixamo character, run it through an editor wizard (or one-click right-click menu), and get a fully physics-simulated humanoid with MuJoCo rigid-body dynamics, mesh-based collision geom...
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